![]() I'm creating a "Total Conversion" mod - it's not set in the Fallout Universe. Here are some key points about my mod: Getting the mod running on various machines and with other players will help me make it as stable and robust as possible, essentially providing a development build that may have bugs, but core functionality is working fine in my own testing. I'm developing a Total Conversion mod for the Fallout 3 Game of the Year edition (including all DLCs), and I'd like to ask if some people would test it for me and report any bugs they encounter so that I can fix them. As someone who used to script and create mods for Fallout 3 obsessively, I'm familiar with the GECK and have been working on this project for over 15 years. My universe has evolved from a role-play game I played with my long-time school friend using Lego spaceships into a fully established setting with its own canon/lore. I'm slowly updating my website to archive all this information stored in my brain. ![]() ![]() The mod is set in my evolving Science-Fiction/Fantasy universe, which you can read about on my website. Please let me know if I'm not allowed to post this here or anything similar.
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